Craps
Craps can be a little intimidating for the uninitiated but the actual objective of the game is very simple, predict the outcome of a roll of dice. Key to understanding the game of Craps is that it is a game of rounds.
The player rolling the dice is called the “shooter”. The first roll of the dice is called the Come Out roll. If the dice adds up to 2, 3, 7, 11 or 12 the game ends and the shooter rolls the dice again to start another round.
If the dice adds up to 4, 5, 6, 8, 9 or 10 then that number becomes the Point. The Point is marked, usually with a white puck.
If a Point is rolled the shooter rolls the dice again until the same Point number is rolled or a 7, this is called the Point roll or rolls.
The are many different types of bets available to players in Craps, both regular and ones after the Come Out roll, called “supplementary” bets.
Craps Basic Bets
The Pass Line
The Past Line is the core bet in Craps, almost every player will bet on it. The bet is placed on the Pass Line area at the beginning of a round, before the Come Out roll. If the Come Out roll is a 7 or 11 then you win. This is called a “Natural”. If the Come Out roll is 2, 3 or 12 you lose, called “Craps”.
If the Point is rolled again before the 7 then you win
If any Point is rolled on the Come out roll if the Point is rolled again before a 7 you win. If a 7 comes before the Point you lose.
Don’t Pass Line
The Don’t Pass Line is nearly the opposite of the Pass Line. If the Come Out roll is a 2 or 3 then you win. If the Come Out roll is a 7 or 11 you lose. A 12 is a push.
If the 7 is rolled before the point is rolled again then you win.
Craps History
The early history of Craps is vague, it is generally believed that Craps is based on the old English game called hazard
Craps - Rules
On the first round, the Come Out round, if the player rolling the dice, the shooter, rolls 2, 3, 7, 11, or 12 the round is over and the shooter rolls another Come Out round.
If the dice adds up to any other number, 4, 5, 6, 8, 9 or 10 then that number becomes Point.
If a Point is rolled the shooter rolls the dice again until the same Point number is rolled or a 7, this is called the Point roll or rolls.
Craps Betting
Pass Line (or Win Line)
Wins if the Come-Out roll is a 7 or 11.
Lost if Come-Out roll is 2, 3 or 12.
Wins if a Point is established and that point is rolled again.
Lost if a Point is established and a 7 is rolled.
Payoff 1 to 1.
Don’t Pass
Lost if Come-Out roll is 7 or 11.
Wins if Come-Out roll is 2 or 3.
Push if a 12 is rolled.
Lost if a Point is established and that point is rolled again.
Wins if a 7 is rolled before the Point.
Payoff 1 to 1.
Come Bet
Available once the Point has been established.
Once Come Point is established, original bet may not be removed or altered. Wins if shooter rolls a 7 or 11. Loses if shooter rolls a 2, 3 or 12. Come Point is established if the shooter rolls a 4, 5, 6, 8, 9, 10 on a Come Out roll. The dealer moves the bet from the Come area to the corresponding box for that particular number. Once the Come Point has been established, the player wins if the Come Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Come Point. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss
Payoff 1 to 1.
Don’t Come Bets
Available once the Point has been established. Rules are similar to Don’t Pass Bets. Wins if shooter rolls a 2 or 3. Loses if shooter rolls a 7, 11. Ties if shooter rolls a 12. Come Point is established if shooter rolls a 4, 5, 6, 8, 9, 10. The dealer moves the bet from the Don’t Come area to the corresponding box for that particular number. . Once the Come Point has been established, the player wins if a 7 is rolled prior to rolling the Come Point. Loses if the Come Point is rolled prior to rolling a 7.
Payoff 1 to 1.
Place Bet to Win
You may place the bet at any time however it becomes active once the Point has been established. Player bets on a number 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls the Place Number prior to rolling a 7. Payoff depends on the Place Number selected. Loses if shooter rolls a 7 prior to rolling the Place Number.
Payoff
Numbers 4 or 10 – 9 to 5
Numbers 5 or 9 – 7 to 5
Numbers 6 or 8 – 7 to 6
Place Bet to Lose
You may place the bet at any time however it becomes active once the Point has been established. Player bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls a 7 prior to rolling the Place Number. Payoff depends on the Place Number selected. Loses if shooter rolls the Place Number prior to rolling a 7.
Payoff
Numbers 4 or 10 – 5 to 11
Numbers 5 or 9 – 5 to 8
Numbers 6 or 8 – 4 to 5
Single Roll Bets
Player bets on the single numbers 2, 3, 11 or 12
Payoff
Numbers 2 or 12 – 30 to 1
Numbers 3 or 11 – 15 to 1
Hardway Bets
Player bets on the single numbers 4, 6, 8 and 10. However they have to be made up of rolls that add up the ‘hard way’ for example pairs, so 4, 4 is Hardway 8.
Payoff
Numbers hard 4 or 10 – 7 to 1.
Numbers hard 6 or 8 – 9 to 1.
Field
Player bets that any one of a group of numbers 2, 3, 4, 9, 10, 11 or 12 will be rolled on the next roll.
Payoff
Numbers 3, 4, 9, 10 or 11 – 1 to 1.
Numbers 2 or 12 – 2 to 1.
Any Craps
Wins if shooter rolls 2, 3 or 12.
Payoff
7 to 1
Any 7
Wins if the shooter rolls a 7.
Payoff
4 to 1
Eleven or Craps (E-C)
Wins if the shooter rolls a 2, 3, 11 or 12.
Payoff
Numbers 2, 3 or 12 – 7 to 2
Number 11 – 15 to 2
Big 6
Wins when 6 rolled before 7.
Payoff
7 to 6
Big 8
Wins when 8 rolled before 7.
Payoff
7 to 6
Supplementary Bets
After Don’t Pass Bet
If a player makes a Don’t Pass Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the Come Out roll, the player has the right to make a supplementary wager in support of the Don’t Pass Bet in an amount not more then double the amount of the original Don’t Pass Bet. Wins if Don’t Pass Bet wins.
Payoff
Numbers 4 or 10 – 1 to 2
Numbers 5 or 9 – 2 to 3
Numbers 6 or 8 – 5 to 6
After Pass Line Bet
If a player makes a Pass Line Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the Come Out roll, the player has the right to make a supplementary wager in support of the Pass Line Bet in an amount not more then double the amount of the original Pass Line Bet. Wins if the Pass Line Bet wins.
Payoff
Numbers 4 or 10 – 2 to 1
Numbers 5 or 9 – 3 to 2
Numbers 6 or 8 – 6 to 5
After Come Bet
If a player makes a Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following the placing of such a bet, the player has the right to make a supplementary wager in support of the Come Bet in an amount not more then double the amount of the original Come Bet. Wins if the Come Bet wins.
Payoff
Numbers 4 or 10 – 2 to 1
Numbers 5 or 9 – 3 to 2
Numbers 6 or 8 – 6 to 5
After Don’t Come Bet
If a player makes a Don’t Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following the placing of such a bet, the player has the right to make a supplementary wager in support of the Don’t Come Bet in an amount not more then double the amount of the original Don’t Come Bet. Wins if the Don’t Come Bet wins.
Payoff
Numbers 4 or 10 – 1 to 2
Numbers 5 or 9 – 2 to 3
Numbers 6 or 8 – 5 to 6
Craps - Strategy
The best place to start is with a bet placed on the “Win Line”. The Shooter makes his first roll (called the “come Out Roll”) and you win immediately if the numbers of both dice total 7 or 11. But you lose if craps (2, 3 or 12) are rolled. However any other number rolled becomes the “Point” which means you are now betting that number will come up again before a 7 is rolled. If it does, you win.
Alternatively, a “Don’t Win Line” bet is just as easy. It is simply the opposite of the Win Line bet. You lose if 7 or 11 comes up on the Come Out Roll and Win on 3 or 12. (2 is called a “Stand-Off” and you neither win nor lose). Any other number becomes the Point is rolled. If it does, you win. Alternatively, a “Don’t Win Line” bet is just as easy. It is simply the opposite of the Win on 3 or 12. (2 is called a “Stand-off” and you neither win nor loose.) Any other number becomes the Point, but in this case your betting the 7 will come up before the point is rolled.
One Roll Bets
At any time when the game is in progress you may bet on the “One Roll”
Any Craps - A One Roll bet which wins on a throw of 2, 3 or 12.
Craps 2 - A One Roll bet which wins on a throw of 3 only.
Craps 12 - A One Roll bet which wins on a throw of 12 only.
Any 7 - A One Roll bet which wins on a throw of 7 only.
Eleven - A One Roll bet which wins on a throw of 11 only.
Field - A One Roll bet which wins even money on throws of 3, 4, 9, 10 or 11; pays double on 12.
Horn Bet and Horn High - A One Roll Combination bet covering 2, 3, 11 and 12.
Winning Craps Strategy
As with other casino games, the goal in craps is to capitalize on the relatively short cycle of streaks that invariably occur. These are marked by prolonged passes of the dice. This means the shooter continues to roll, often times for many minutes, without sevening out. You can take advantage of these hot streaks by playing the Pass Line, backing that bet with Free Odds bets, and placing multiple Come bets, also with Free Odds. Professional gamblers disagree on the number of come bets to place.
The most aggressive players make Come bets on every roll until all the point numbers are covered. This gives them the opportunity to win many bets in a short period of time, provided the dice stay hot and the shooter continues to roll without hitting a 7. But that method is too risky. A sound strategy calls for placing a maximum of two Come bets, which, coupled with the original Pass Line bets, give the player three numbers always working for him. When one of the points is made and his bet is paid off, the player places another Come bet to keep three numbers working.
To recap: Bet the Pass Line and back up the bet with a Free Odds bet. Make two additional Come bets, also taking the Free Odds bets. Stop betting after three points have been established. If one of the Come bets is won, immediately place another Come bet. Similarly, if the original Pass Line bet is won, make another Pass Line bet. This system lets the player capitalize during a shooter’s hot streak while minimizing his losses when the dice eventually turn cold.
Pass Line Bet
When it is your turn to throw the craps dice, you must determine whether to bet the pass line or the don’t pass line. Most shooters, as well as most of the other craps players at the table, will bet the pass line, as it is the basic wager of craps. The pass line wager is an even money bet that wins if you either roll a total of 7 or 11 on the come-out roll, or if you throw a 4, 5, 6, 8, 9 or 10 on the come-out roll and repeat that number before you roll a 7. The pass line bet
loses if the come-out roll is a 2, 3, or 12 (known as “craps”) or when a 7 is rolled before the established point number is repeated.If you successfully complete a pass, - that is, if you repeat an established point number before throwing a 7-, you get to roll the dice again. Only when you seven-out will the stickman push the dice to the next player in succession. Once you have established a point, if you roll a number other than your point or a 7, it is disregard as far as pass line bets are concerned, although these additional rolls do affect other bets that can be made at the craps table. As an example, suppose you have established a point of 8 on the come-out roll. If you next throw a 3, then a 5, a 9, and a 10, these numbers will be ignored for pass line bets. But if you then roll 7, you will lose your pass line wager, since the 7 came up before your point number. Out of 990 decisions at the craps table you can expect to lose 14 decisions more than you win.
That makes the house advantage at craps 1.41%. In other words, out of every $100 that you wager at the craps table, you can expect to lose $1.41. Of course this is in the long run.You can win because in the relatively short time you will be playing, there will be fluctuations in this house edge, so at times things will be going in your favor at the craps table. A pass line bet can be made at any time during a shooter’s roll, even after he has established a point. However, a bet placed on the pass line after a point has been established is a very poor wager, since you have missed the opportunity to win on the come-out roll when the shooter throws a 7 or an 11. The only way you can now win is if the shooter repeats his point before he sevens-out.
Taking the Odds
When the shooter establishes a point on the come-out roll, any player who has made a pass line bet is allowed to “take the odds.” A single odds bet is an additional wager, up to the amount of your original wager, that the point number will be repeated before a 7 is rolled. The odds bet is the best wager you can make in the game of craps, because the house has no built-in advantage. Some casinos permit players to make double odds, and even greater odds wagers. The odds bet not only has no house edge associated with it, but also has no official designated space on the craps table. Therefore, to take the odds, you must place the appropriate amount of chips behind your pass line bet in the open area of the craps layout.
The correct payoff for odds bets varies from point number to point number, depending on the odds of a 7 being rolled before a particular point is repeated. The payoff formula is the same whether you take single odds, double odds, or more. Correct odds payoffs are as follows: Points 4 and 10 pay 2-to-1 Points 5 and 9 pay 3-to-2 Points 6 and 8 pay 6-to-5 As an example, suppose you bet $1.00 on the pass line and establish a point of 4 in a casino that offers double odds. You now have the option of taking the adds for an additional $2.00. (You can also wager a lesser amount or choose not to take any odds at all.)
If you repeat the point number (4) before rolling a 7, you will get your original $3.00 back, plus an additional $5.00. Of that $5.00, $1.00 will be the even-money payback on your pass line wager, and $4.00 will be the 2-to-1 payoff for a point of 4 on your odds bet of $2.00. If you roll a 7 before repeating your point of 4, you will lose your initial $1.00 wager on the pass line, plus your $2.00 odds bet, for a total loss of $3.00. You are allowed to remove your odds wager from the craps table at any time, as a casino does not object to your taking down a bet that has no house edge. If you have difficulty at the craps table in determining the proper amount to bet in order to receive the correct odds payoff, feel free to ask one of the dealers for assistance. You don’t want to lose out on any winnings that are rightfully yours.
Come Bets
A come bet is identical to a pass line bet, with one exception: A come bet may be made on every throw of the dice once the shooter has established a point. A come bet is made by placing the amount of chips you wish to wager in the designated come area of the craps layout. After you have placed a come bet, the very next roll of the dice becomes the come-out roll for that wager. Thus if the shooter rolls a 7, you will win even though pass line betters will lose. If an 11 is rolled, you will win while the line bets will not be affected.
Conversely, should one of the craps numbers come up you will lose, but the line bets will be unaffected. Should the shooter throw one of the box numbers on the first roll of the dice after you’ve made a wager on the come, this number becomes an established point for your come bet. To win this bet, your come point must be repeated before a 7 is rolled. Once a point has been established for your come bet, the dealer will move the chips you have wagered, to the corresponding numbered box on the craps layout to await a decision for that point. When you win a come bet, the dealer will pay you off by placing your original wager, along with your winnings, in the come section of the layout. If you do not immediately retrieve your chips, they will be in action on the next roll of the dice as a new come bet. To make an odds wager on a come point, hand the dealer the appropriate amount of chips and tell him that you wish to take the odds on that point.
Don’t Pass Line Bets
As you’ve seen, a pass line bet is simply a wager that the shooter will win. But you also can bet that the shooter will fail to make a pass and thus lose. The don’t pass line bet wins when he shooter throws a craps of 2 or 3, but not 12, on the come-out roll, or when he rolls a 7 before repeating his established point number. This wager loses when the come-out roll is a 7 or 11, or when the shooter repeats his point number before rolling a 7.
The don’t pass line bet is the exact opposite of a pass line with on exception: Although a roll of 12 on the come out loses for pass line betters, it is not a winning number for don’t pass bettors. It is a stand-off and nether wins nor loses. The reason for this is simple: If don’t betters were permitted to win in this situation, they would have an advantage over the house. So by barring (disallowing) the number 12 on the come-out roll, the casinos retain a small edge. Some casinos bar the number 2, but the effect is exactly the same. Unlike a pass line wager, a don’t pass bet can be removed after a point number has been established on the come-out roll.
This is because once a point is established you have an advantage over the house, thus the casino has no objections to your taking down the bet. Of course you should never do this. After going up against an 8 to 3 house edge on the come-out roll, you will have an overall average advantage of 18.8 after a point has been established.
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